ORGM Rechambered is a continuation of OrMntMans Real Guns Mod for Project Zomboid. Adding over 100 real world firearms, and completely redoes the firearm mechanics with a focus on realism. Easy to Configure: A new tab in PZ's options screen adds tons of settings for complete control. Change spawn rates for different building or item types, or tweak the damage firearms do. Options for rate of fire, accuracy and critical chances and more. Upload your configuration file to your dedicated server, and your settings will be transmitted to all clients on connecting. Ideal for servers that require a custom setup. Advanced Reloading: Different bullet types per caliber such as full metal jackets and hollow points, buckshot and slugs. These vary in stats like damage and penetration and ammo can be freely mixed when loading. Randomly fill that shotgun with a mix of buckshot and slugs, and when you shoot they fire in a LIFO order (last in, first out). Load that .357 revolver with a mix of .357 Magnum and .38 special and you'll notice the difference when those less powerful .38's fire from the chamber. Advanced Mechanics: Firearms spawn in various barrel lengths offered by the manufacturer. Length has a effect on the weapons weight, recoil, damage, and range and the time it takes to aim. This works on a 'diminishing returns' concept. The damage difference from using a 6 inch vs a 10 inch is less the the difference between a 2 inch and a 6 inch. As well as barrel length and caliber effecting the stats, the weight effects aiming time and recoil, and the feed system has minor effect on damage, range and recoil. When using a automatic (instead of a bolt), some pressure is absorbed to cycle the action resulting in a minor drop in range and damage, as well as recoil. Even the different types of automatic feed systems have minor subtle differences. Rebindable Hotkeys: Quickly press the 'G' key to start reloading a empty magazine in your inventory without having to right click. Or switch between full-auto and semi-auto fire with a press of 'Z'. No need to look for your pistol anymore, just press 4, 5 or 6 to equip a pistol, rifle or shotgun (respectively). ORGM will choose smartly and pick the gun you have loaded (or at least have ammo for). All keys can be rebound in PZ's Options screen under the 'keybindings' tab. Context Menus: Lots of right-click menu options for playing with your toys. Inspect your weapon, and see the serial number. Cock or release the hammer, opening the slide, spin the chamber. Play russian roulette if you're brave enough...or infected. Unique Models: Unique 3d models for every gun, Hand crafted from scratch by Filibuster Rhymes. Code Quality Well documented API designed for performance (no lag) and ease of adding onto with additional mods.
Q: Why does the Easy reloading setting not work? It keeps acting like Normal difficulty. Several reasons. 1) the way PZ handles easy reloading it can be exploited for a endless magazine duplication glitch (bad news for servers). 2) it would be incompatible with expanded capacity magazines. 3) ORGM is not just about adding more guns to PZ, but simulating realistic firearm behavior. I don't know why you would use the 'REAL GUNS MOD' if you don't want them to act realistically. Real guns use magazines. Q: How can I edit the spawn rates? As of v3.08, a ORGM tab was added to the PZ options screen, allowing you to fine tune the spawn rates to your liking along with numerous other settings. Q: Wait, if theres a options screen clients can edit, does that mean they can override my server's setting? No. when connecting to a server, the server's settings are sent to the client. the client's ORGM settings tab becomes locked, and their original settings are restored when they disconnect. Q: I'm running a dedicated server, so how can I access this options screen? Edit the settings on your client for the settings you want on the server, then move the Zomboid\Lua\ORGM.ini file over to your server. Q: Why is the steam workshop page not updated to the latest stable shown here or at theindiestone.com forums? ORGM uses a 3-stage release cycle: Stage 1: it enters beta, and is used on our server and those willing to risk it on theindiestone forums. Stage 2: it becomes the stable version on the forums if no issues have been found. Stage 3: once it has proven its stability it eventually makes it way to the workshop when OrMntMan has the time to upload it. This way the large number of steam users get versions that have proven themselves stable, unlike some mods that use steam as their only testing ground. Its quality control. Q: Why does this gun show different stats then this other gun when they're both the same model? Stats are based on a number of different factors. Between 2 firearms of identical models, the biggest difference to stats is barrel length. Not only will different lengths change obvious values like damage and range, the length differences change the weight which will effect numerous other less obvious stats. Q: How can I add ORGM support to my mod, or customize things that aren't in the options screen? ORGM's code is extremely well documented. In addition to all functions being commented explaining their use, this documentation exists in html format for easy browsing. In addition to full documentation, ORGM was specifically designed to be added onto and edited by addon/patch mods. All functions and variables can be accessed or overridden through the ORGM global table. If you still can't find what you need, feel free to contact me (Fenris_Wolf) on the theindiestone forums or discord. I'm usually willing to help. Q: Can I reupload a ORGM to the workshop? No. Not without permission of both Fenris_Wolf and OrMntMan. There are more then enough outdated ORGM clones on the workshop already, and its not needed. You can modify every aspect of ORGM without reuploading (see the previous Q) Q: Well can modify and upload ORGM to other non-steam websites? Go ahead. Though I still fail to see why you would need to. Q: Can I use your 3d models for my own mod? All models were created by Filibuster Rhymes. Ask him. He can be reached via theindiestone forums, the ORGM discord server, or steam. Q: Can I use some of ORGM's code for my own mod? Of course. Credit would be nice.